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» Adaptive Mesh Refinement in Titanium
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SIAMSC
2008
129views more  SIAMSC 2008»
13 years 7 months ago
Bottom-Up Construction and 2: 1 Balance Refinement of Linear Octrees in Parallel
Abstract. In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement of large linear octrees on distributed memory machines. Such octrees a...
Hari Sundar, Rahul S. Sampath, George Biros
VISUALIZATION
1998
IEEE
13 years 12 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
MOC
2010
13 years 2 months ago
Sharply local pointwise a posteriori error estimates for parabolic problems
Abstract. We prove pointwise a posteriori error estimates for semi- and fullydiscrete finite element methods for approximating the solution u to a parabolic model problem. Our esti...
Alan Demlow, Charalambos Makridakis
VMV
2000
169views Visualization» more  VMV 2000»
13 years 9 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
CGF
2006
118views more  CGF 2006»
13 years 7 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang