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AAAI
2006
14 years 4 days ago
Memory Intensive Branch-and-Bound Search for Graphical Models
AND/OR search spaces have recently been introduced as a unifying paradigm for advanced algorithmic schemes for graphical models. The main virtue of this representation is its sens...
Radu Marinescu 0002, Rina Dechter
AAAI
2006
14 years 4 days ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
EUMAS
2006
14 years 4 days ago
Self-regulating Multi-agent System for Multi-disciplinary Optimisation Process
This article presents a multi-agent method to tackle multidisciplinary optimisation, based on the notions of cooperation and self-regulation. It is focused on the preliminary airc...
Jean-Baptiste Welcomme, Marie Pierre Gleizes, Roma...
IJCAI
2001
14 years 4 days ago
A Framework for Declarative Update Specifications in Logic Programs
Recently, several approaches for updating knowledge bases represented as logic programs have been proposed. In this paper, we present a generic framework for declarative specifica...
Thomas Eiter, Michael Fink, Giuliana Sabbatini, Ha...
AAAI
1998
14 years 3 days ago
Branch and Bound Algorithm Selection by Performance Prediction
Wepropose a method called Selection by Performance Prediction (SPP) which allows one, when faced with a particular problem instance, to select a Branch and Boundalgorithm from amo...
Lionel Lobjois, Michel Lemaître