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NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
169
Voted
FAABS
2000
Springer
15 years 7 months ago
Design and Mathematical Analysis of Agent-Based Systems
Abstract. Agent-based systems that are composed of simple locally interacting agents but which demonstrate complex group behavior o er several advantages over traditional multi-age...
Kristina Lerman
131
Voted
NETWORK
2008
119views more  NETWORK 2008»
15 years 3 months ago
Improving the Performance of Route Control Middleboxes in a Competitive Environment
Multihomed subscribers are increasingly adopting intelligent route control solutions to optimize the cost and end-to-end performance of the traffic routed among the different link...
Marcelo Yannuzzi, Xavier Masip-Bruin, Eva Mar&iacu...
171
Voted
CORR
2011
Springer
219views Education» more  CORR 2011»
14 years 10 months ago
Active Markov Information-Theoretic Path Planning for Robotic Environmental Sensing
Recent research in multi-robot exploration and mapping has focused on sampling environmental fields, which are typically modeled using the Gaussian process (GP). Existing informa...
Kian Hsiang Low, John M. Dolan, Pradeep K. Khosla
162
Voted
TCIAIG
2010
14 years 10 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi