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AIIDE
2009
15 years 5 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
DSP
2007
15 years 4 months ago
Knowledge based adaptive processing for ground moving target indication
This paper presents a preliminary knowledge based approach to Space-Time Adaptive Processing (STAP) for ground moving target indication from an airborne platform. The KB-processor...
Raviraj Adve, Todd Hale, Michael C. Wicks
ICOST
2011
Springer
14 years 8 months ago
Domain Selection and Adaptation in Smart Homes
Abstract. Recently researchers have proposed activity recognition methods based on adapting activity knowledge obtained in previous spaces to a new space. Adapting activity knowled...
Parisa Rashidi, Diane J. Cook
SIGSOFT
2003
ACM
16 years 5 months ago
Regression testing of GUIs
Although graphical user interfaces (GUIs) constitute a large part of the software being developed today and are typically created using rapid prototyping, there are no effective r...
Atif M. Memon, Mary Lou Soffa
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PASTE
2004
ACM
15 years 10 months ago
Mock object creation for test factoring
Test factoring creates fast, focused unit tests from slow systemwide tests; each new unit test exercises only a subset of the functionality exercised by the system tests. Augmenti...
David Saff, Michael D. Ernst