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» Adaptive and quality 3D meshing from imaging data
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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
16 years 7 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
148
Voted
SI3D
2010
ACM
16 years 29 days ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
CGI
1996
IEEE
15 years 10 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
VCIP
2000
146views Communications» more  VCIP 2000»
15 years 7 months ago
Novel video coding scheme using adaptive mesh-based interpolation and node tracking
An alternative method to H.263 for encoding of moving images at bit rates below 64 kbit/s is presented using adaptive spatial subsampling, mesh based interpolation and node tracki...
Eckhart Baum, Joachim Speidel
ECCV
2004
Springer
16 years 8 months ago
An Accuracy Certified Augmented Reality System for Therapy Guidance
Our purpose is to provide an augmented reality system for Radio-Frequency guidance that could superimpose a 3D model of the liver, its vessels and tumors (reconstructed from CT ima...
Stéphane Nicolau, Xavier Pennec, Luc Soler,...