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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CIMCA
2008
IEEE
14 years 3 months ago
Novel Cardiac Risk Factor Stratification Using Neuro-fuzzy Tool
Heart disease continues to be leading cause of morbidity and mortality among adults all over the world. Cardiac risk factor assessment requires a classification system that is rob...
Elahe Yargholi, Saman Parvaneh
PSIVT
2007
Springer
354views Multimedia» more  PSIVT 2007»
14 years 3 months ago
Real-Time Hand Gesture Detection and Recognition Using Boosted Classifiers and Active Learning
In this article a robust and real-time hand gesture detection and recognition system for dynamic environments is proposed. The system is based on the use of boosted classifiers for...
Hardy Francke, Javier Ruiz-del-Solar, Rodrigo Vers...
NORDICHI
2006
ACM
14 years 3 months ago
Modified contextual design as a field evaluation method
Downstream utility is a critical success factor for usability evaluation methods, in terms of the extent to which they can deliver value. In this paper we argue that field methods...
Sharon McDonald, Kelly Monahan, Gilbert Cockton
CVPR
2005
IEEE
14 years 2 months ago
Online Selecting Discriminative Tracking Features Using Particle Filter
The paper proposes a method to keep the tracker robust to background clutters by online selecting discriminative features from a large feature space. Furthermore, the feature sele...
Jianyu Wang, Xilin Chen, Wen Gao