In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...