In this paper, we compare the performance of hierarchical GP methods (Automatically Defined Functions, Module Acquisition, Adaptive Representation through Learning) with the canon...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
We present an adaptive load shedding approach for windowed stream joins. In contrast to the conventional approach of dropping tuples from the input streams, we explore the concept ...
- We propose a novel framework for imitation learning that helps a humanoid robot achieve its goal of learning. There are apparent discrepancies in shapes and sizes among humans an...
Woosung Yang, Nak Young Chong, ChangHwan Kim, Bum-...
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...