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VISUALIZATION
2005
IEEE
14 years 29 days ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
CAD
2005
Springer
13 years 7 months ago
From early virtual garment simulation to interactive fashion design
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
Pascal Volino, Frederic Cordier, Nadia Magnenat-Th...
VLDB
2007
ACM
118views Database» more  VLDB 2007»
14 years 7 months ago
Eliminating Impedance Mismatch in C++
Recently, the C# and the VISUAL BASIC communities were tantalized by the advent of LINQ [18]--the Language INtegrated Query technology from Microsoft. LINQ represents a set of lan...
Joseph Gil, Keren Lenz
SI3D
2005
ACM
14 years 28 days ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton
GECCO
2003
Springer
141views Optimization» more  GECCO 2003»
14 years 18 days ago
Finding the Optimal Gene Order in Displaying Microarray Data
The rapid advances of genome-scale sequencing have brought out the necessity of developing new data processing techniques for enormous genomic data. Microarrays, for example, can g...
Seung-Kyu Lee, Yong-Hyuk Kim, Byung Ro Moon