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» Agent Design Patterns: Elements of Agent Application Design
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ACMACE
2005
ACM
15 years 9 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
15 years 8 months ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 10 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
AEI
2005
102views more  AEI 2005»
15 years 3 months ago
Manufacturing planning and predictive process model integration using software agents
Intelligent agents provide a means to integrate various manufacturing software applications. The agents are typically executed in a computer-based collaborative environment, refer...
Shaw C. Feng, Keith A. Stouffer, Kevin K. Jurrens
TAAS
2010
124views more  TAAS 2010»
14 years 10 months ago
The MACODO organization model for context-driven dynamic agent organizations
stractions that support application developers to describe dynamic organizations. The organization model is part of an integrated approach, called MACODO: Middleware Architecture f...
Danny Weyns, Robrecht Haesevoets, Alexander Helleb...