Sciweavers

93 search results - page 16 / 19
» Agent Learning using Action-Dependent Learning Rates in Comp...
Sort
View
AAAI
2007
13 years 9 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
UMUAI
2010
136views more  UMUAI 2010»
13 years 5 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
25
Voted
AAAI
2004
13 years 9 months ago
Bayesian Network Classifiers Versus k-NN Classifier Using Sequential Feature Selection
The aim of this paper is to compare Bayesian network classifiers to the k-NN classifier based on a subset of features. This subset is established by means of sequential feature se...
Franz Pernkopf
LAMAS
2005
Springer
14 years 1 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen
COLING
2010
13 years 2 months ago
Controlling Listening-oriented Dialogue using Partially Observable Markov Decision Processes
This paper investigates how to automatically create a dialogue control component of a listening agent to reduce the current high cost of manually creating such components. We coll...
Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Min...