In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
The aim of this paper is to compare Bayesian network classifiers to the k-NN classifier based on a subset of features. This subset is established by means of sequential feature se...
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
This paper investigates how to automatically create a dialogue control component of a listening agent to reduce the current high cost of manually creating such components. We coll...
Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Min...