To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
As increasing numbers of processors and agents pervade the human environment, societies comprising both humans and agents will emerge. Presently, it is unknown how a person might ...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...