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AAAI
2012
11 years 11 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
MIG
2009
Springer
14 years 3 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
COGSR
2010
102views more  COGSR 2010»
13 years 3 months ago
Emergence of self-organized symbol-based communication in artificial creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
CEEMAS
2005
Springer
14 years 2 months ago
MAS Meta-models on Test: UML vs. OPM in the SODA Case Study
In the AOSE (Agent-Oriented Software Engineering) area, several research efforts are underway to develop appropriate meta-models for agent-oriented methodologies. Meta-models are ...
Ambra Molesini, Enrico Denti, Andrea Omicini
ATAL
2003
Springer
14 years 2 months ago
Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture
This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), th...
Amy E. Henninger, Randolph M. Jones, Eric Chown