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ESAW
2000
Springer
14 years 8 days ago
Engineering Social Order
Social Order becomes a major problem in MAS and in computer mediated human interaction. After explaining the notions of Social Order and Social Control, I claim that there are mult...
Cristiano Castelfranchi
AAAI
2010
13 years 10 months ago
Efficient Lifting for Online Probabilistic Inference
Lifting can greatly reduce the cost of inference on firstorder probabilistic graphical models, but constructing the lifted network can itself be quite costly. In online applicatio...
Aniruddh Nath, Pedro Domingos
AAAI
1998
13 years 10 months ago
Automated Intelligent Pilots for Combat Flight Simulation
TacAir-Soar is an intelligent, rule-based system that generates believable human-like" behavior for military simulations. The innovation of the application is primarily a mat...
Randolph M. Jones, John E. Laird, Paul E. Nielsen
ANLP
1997
92views more  ANLP 1997»
13 years 10 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
ATAL
2010
Springer
13 years 9 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings