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IAT
2010
IEEE
15 years 3 months ago
Concept Learning Games: The Game of Query and Response
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Nima Mirbakhsh, Arman Didandeh, Mohsen Afsharchi
AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AAAI
2012
13 years 8 months ago
Reformulating Temporal Action Logics in Answer Set Programming
Temporal Action Logics (TAL) is a class of temporal logics for reasoning about actions. We present a reformulation of TAL in Answer Set Programming (ASP), and discuss some synergi...
Joohyung Lee, Ravi Palla
AAAI
2012
13 years 8 months ago
Real-Time Collaborative Planning with the Crowd
Planning is vital to a wide range of domains, including robotics, military strategy, logistics, itinerary generation and more, that both humans and computers find difficult. Col...
Walter S. Lasecki, Jeffrey P. Bigham, James F. All...
MIRAGE
2007
Springer
16 years 12 days ago
Copying Behaviour of Expressive Motion
Abstract. In this paper we present an agent that can analyse certain human fullbody movements in order to respond in an expressive manner with copying behaviour. Our work focuses o...
Maurizio Mancini, Ginevra Castellano, Elisabetta B...