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PRIMA
2009
Springer
14 years 15 days ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
DOA
2000
105views more  DOA 2000»
13 years 9 months ago
CORBA Solutions for Interoperability in Mobile Agent Environments
The Mobile Agent (MA) paradigm proposes several attractive solutions to deal with the problems of networkcentric programming. Despite the availability of several MA platforms, the...
Paolo Bellavista, Antonio Corradi, Cesare Stefanel...
SIGSOFT
2008
ACM
14 years 8 months ago
Specification of an exception handling system for a replicated agent environment
Exception handling and replication are two mechanisms that increase software reliability. Exception handling helps programmers control situations in which the normal flow of a pro...
Christophe Dony, Chouki Tibermacine, Christelle Ur...
IEEEMSP
2002
IEEE
106views Multimedia» more  IEEEMSP 2002»
14 years 27 days ago
Streaming agent for wired network/wireless link rate-mismatch environment
It has been shown that an agent located at the junction of wired and wireless links can help streaming media systems identify where packet losses occur and therefore maintain prop...
Gene Cheung, Wai-tian Tan, Takeshi Yoshimura
ACSC
2007
IEEE
14 years 2 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro