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TVCG
2012
248views Hardware» more  TVCG 2012»
13 years 6 months ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
149
Voted
MOBISYS
2008
ACM
16 years 3 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
ACSC
2006
IEEE
15 years 10 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ICRA
2006
IEEE
117views Robotics» more  ICRA 2006»
15 years 10 months ago
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer
— A new RoboCup soccer league is being developed, focusing on human-robot interaction. In this league each team consists of both a human player, mounted on a Segway HT scooter, a...
Jason Fleischer, Botond Szatmáry, Donald Hu...