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NETGAMES
2003
ACM
15 years 9 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGIR
2003
ACM
15 years 9 months ago
Query length in interactive information retrieval
Query length in best-match information retrieval (IR) systems is well known to be positively related to effectiveness in the IR task, when measured in experimental, non-interactiv...
Nicholas J. Belkin, Diane Kelly, G. Kim, Ja-Young ...
SIGUCCS
2003
ACM
15 years 9 months ago
What's old is new again: training is the information technology constant
This paper is an account of some of the more instructive experiences we gained as we sought to ensure that our information technology training programs kept pace with a fast chang...
George Bradford
SIGUCCS
2003
ACM
15 years 9 months ago
Escaping the quicksand and getting back on the trail of team projects
Working in a team environment can be either an efficient and productive means of completing projects or a nightmare where the project never seems to end. Most of us have been a pa...
Steven K. Brawn, Kelly Caye, R. Mark Koan
ATAL
2003
Springer
15 years 9 months ago
Role allocation and reallocation in multiagent teams: towards a practical analysis
Despite the success of the BDI approach to agent teamwork, initial role allocation (i.e. deciding which agents to allocate to key roles in the team) and role reallocation upon fai...
Ranjit Nair, Milind Tambe, Stacy Marsella