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STORYTELLING
2005
Springer
14 years 28 days ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
AIHC
2007
Springer
14 years 1 months ago
Gaze-X: Adaptive, Affective, Multimodal Interface for Single-User Office Scenarios
This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modele...
Ludo Maat, Maja Pantic
SOUPS
2009
ACM
14 years 1 months ago
Challenges in supporting end-user privacy and security management with social navigation
Social navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can p...
Jeremy Goecks, W. Keith Edwards, Elizabeth D. Myna...
HUC
2009
Springer
14 years 2 days ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
CCS
2008
ACM
13 years 9 months ago
User-controllable learning of security and privacy policies
Studies have shown that users have great difficulty specifying their security and privacy policies in a variety of application domains. While machine learning techniques have succ...
Patrick Gage Kelley, Paul Hankes Drielsma, Norman ...