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» Algorithms, games, and the internet
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WEBI
2010
Springer
13 years 6 months ago
Exploiting Puzzle Diversity in Puzzle Selection for ESP-Like GWAP Systems
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...
Yu-Song Syu, Hsiao-Hsuan Yu, Ling-Jyh Chen
CCS
2010
ACM
14 years 3 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
JGAA
2007
123views more  JGAA 2007»
13 years 8 months ago
A Polynomial Time Algorithm for Finding Nash Equilibria in Planar Win-Lose Games
Abstract. Two-player win-lose games have a simple directed graph representation. Exploiting this, we develop graph theoretic techniques for finding Nash equilibria in such games. ...
Louigi Addario-Berry, Neil Olver, Adrian Vetta
FLAIRS
2007
13 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
SAGT
2010
Springer
223views Game Theory» more  SAGT 2010»
13 years 7 months ago
Improved Lower Bounds on the Price of Stability of Undirected Network Design Games
Abstract. Bounding the price of stability of undirected network design games with fair cost allocation is a challenging open problem in the Algorithmic Game Theory research agenda....
Vittorio Bilò, Ioannis Caragiannis, Angelo ...