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» Algorithms, games, and the internet
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GAMEON
2007
13 years 11 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
CORR
2011
Springer
212views Education» more  CORR 2011»
13 years 4 months ago
Path coalitional games
We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these ...
Haris Aziz, Troels Bjerre Sørensen
CORR
2012
Springer
286views Education» more  CORR 2012»
12 years 5 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
INFOCOM
2003
IEEE
14 years 3 months ago
A Utility-Based Congestion Control Scheme for Internet-Style Networks with Delay
— In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user’s cost function is composed of a pric...
Tansu Alpcan, Tamer Basar
IADIS
2004
13 years 11 months ago
User Satisfaction and Attitudes Towards an Internet-Based Simulation
This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...
Knut Ekker