Sciweavers

4435 search results - page 61 / 887
» Algorithms, games, and the internet
Sort
View
ENTER
2006
Springer
14 years 1 months ago
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum
A cultural institution such as a museum needs to attract visitors. Due to the fact that Internet has become an important information and marketing channel, the question of using a...
Ingvar Tjøstheim, Joachim Lous
CEC
2009
IEEE
13 years 7 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan
IE
2007
13 years 11 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
IAT
2009
IEEE
13 years 7 months ago
Extending Algorithms for Mobile Robot Patrolling in the Presence of Adversaries to More Realistic Settings
Patrolling environments by means of autonomous mobile robots has received an increasing attention in the last few years. The interest of the agent community is mainly in the develo...
Nicola Basilico, Nicola Gatti, Thomas Rossi, Sofia...
ICDCSW
2005
IEEE
14 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...