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EUROGRAPHICS
2010
Eurographics
13 years 7 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
VIS
2006
IEEE
100views Visualization» more  VIS 2006»
14 years 8 months ago
Visualizing Abstract Data Using Animation
ing Abstract Data Using Animation Amit P. Sawant Department of Computer Science, North Carolina State University Christopher G. Healey Department of Computer Science, North Carolin...
Amit Sawant, Christopher Healey
NPAR
2006
ACM
14 years 21 days ago
The electric sheep and their dreams in high fidelity
Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as sheep. The...
Scott Draves
ICPR
2006
IEEE
14 years 7 months ago
Real Time Tracking for 3D Realistic Lip Animation
This article deals with facial segmentation and liptracking with feedback control for real-time animation of a synthetic 3D face model. Classical approaches consist in two success...
Brice Beaumesnil, Franck Luthon
PG
2000
IEEE
13 years 11 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe