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3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
15 years 6 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
94
Voted
ATAL
2006
Springer
15 years 6 months ago
A comparison between mechanisms for sequential compute resource auctions
This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for allocating compute resources between users in a shared...
Andrew Byde
ECCV
2010
Springer
15 years 4 months ago
Bilinear Kernel Reduced Rank Regression for Facial Expression Synthesis
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...
ICVGIP
2004
15 years 3 months ago
Learning Layered Pictorial Structures from Video
We propose a new unsupervised learning method to obtain a layered pictorial structure (LPS) representation of an articulated object from video sequences. It will be seen that this...
M. Pawan Kumar, Philip H. S. Torr, Andrew Zisserma...
103
Voted
WSC
1998
15 years 3 months ago
Application of a General Particle System Model to Movement of Pedestrians and Vehicles
This paper discusses the development of a series of models that ultimately leads to an unusual simulation approach to modeling automated guided vehicles on a factory floor. A pede...
Lisa A. Schaefer, Gerald T. Mackulak, Jeffery K. C...