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» Algorithms for Implicit Deformable Models
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TOG
2008
109views more  TOG 2008»
13 years 8 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
SMA
1999
ACM
106views Solid Modeling» more  SMA 1999»
14 years 24 days ago
Resolving non-uniqueness in design feature histories
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...
Vincent A. Cicirello, William C. Regli
WCNC
2008
IEEE
14 years 2 months ago
Throughput and Delay Performance Analysis of Packet Aggregation Scheme for PRMA
—Packet reservation multiple access (PRMA) protocol is an implicit reservation MAC protocol. It is initially designed for voice packets in the cellular networks [2], [3] but it is...
Qi Zhang, Villy Bæk Iversen, Frank H. P. Fit...
MIR
2005
ACM
133views Multimedia» more  MIR 2005»
14 years 2 months ago
Probabilistic web image gathering
We propose a new method for automated large scale gathering of Web images relevant to specified concepts. Our main goal is to build a knowledge base associated with as many conce...
Keiji Yanai, Kobus Barnard
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
14 years 1 days ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman