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» Algorithms for Implicit Deformable Models
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IVC
2010
289views more  IVC 2010»
13 years 6 months ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Exact and Robust (Self-)Intersections for Polygonal Meshes
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
Marcel Campen and Leif Kobbelt
UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICDE
2006
IEEE
135views Database» more  ICDE 2006»
14 years 9 months ago
Reverse Nearest Neighbors Search in Ad-hoc Subspaces
Given an object q, modeled by a multidimensional point, a reverse nearest neighbors (RNN) query returns the set of objects in the database that have q as their nearest neighbor. I...
Man Lung Yiu, Nikos Mamoulis
PODS
2002
ACM
167views Database» more  PODS 2002»
14 years 8 months ago
OLAP Dimension Constraints
In multidimensional data models intended for online analytic processing (OLAP), data are viewed as points in a multidimensional space. Each dimension has structure, described by a...
Carlos A. Hurtado, Alberto O. Mendelzon