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» Algorithms for Triangulated Terrains
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EGH
2003
Springer
14 years 1 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
SIGGRAPH
1999
ACM
14 years 24 days ago
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow
In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable ...
Mathieu Desbrun, Mark Meyer, Peter Schröder, ...
3DPVT
2004
IEEE
188views Visualization» more  3DPVT 2004»
14 years 8 days ago
3D Shape Registration using Regularized Medial Scaffolds
This paper proposes a novel method for global registration based on matching 3D medial structures of unorganized point clouds or triangulated meshes. Most practical known methods ...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
IJIT
2004
13 years 10 months ago
Morphing Human Faces: Automatic Control Points Selection And Color Transition
In this paper, we propose a morphing method by which face color images can be freely transformed. The main focus of this work is the transformation of one face image to another. Th...
Stephen Karungaru, Minoru Fukumi, Norio Akamatsu
WSCG
2003
165views more  WSCG 2003»
13 years 9 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...