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» Algorithms for Triangulated Terrains
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COMPGEOM
1999
ACM
14 years 24 days ago
Folding Flat Silhouettes and Wrapping Polyhedral Packages: New Results in Computational Origami
We show a remarkable fact about folding paper: From a single rectangular sheet of paper, one can fold it into a flat origami that takes the (scaled) shape of any connected polygo...
Erik D. Demaine, Martin L. Demaine, Joseph S. B. M...
CGI
1998
IEEE
14 years 23 days ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
3DIM
1997
IEEE
14 years 21 days ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
AFRIGRAPH
2003
ACM
14 years 4 days ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
14 years 1 days ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García