Sciweavers

665 search results - page 34 / 133
» Algorithms for Triangulated Terrains
Sort
View
ALENEX
2004
107views Algorithms» more  ALENEX 2004»
15 years 9 months ago
Approximating the Visible Region of a Point on a Terrain
Given a terrain T and a point p on or above it, we wish to compute the region Rp that is visible from p. We present a generic radar-like algorithm for computing an approximation o...
Boaz Ben-Moshe, Paz Carmi, Matthew J. Katz
216
Voted
OPODIS
2004
15 years 8 months ago
Fast Localized Delaunay Triangulation
A localized Delaunay triangulation owns the following interesting properties in a wireless ad hoc setting: it can be built with localized information, the communication cost impos...
Filipe Araújo, Luís Rodrigues
169
Voted
ISVC
2007
Springer
16 years 1 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
ICRA
2005
IEEE
107views Robotics» more  ICRA 2005»
16 years 1 months ago
Wheel Torque Control in Rough Terrain - Modeling and Simulation
Abstract - This paper presents a method for wheel-ground contact angle measurement and a traction control strategy minimizing slip in rough terrain. The slip minimization algorithm...
Pierre Lamon, Roland Siegwart
172
Voted
COMPGEOM
2004
ACM
16 years 28 days ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova