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» Algorithms for Triangulated Terrains
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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 27 days ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
CCCG
2007
13 years 8 months ago
Triangulations Loosing Bundles and Weight
We introduce bundle-free triangulations, that are free of large collection of triangles overlapping a circle empty of vertices. We prove that bundle-free Steiner triangulations ca...
Cem Boyaci, Hale Erten, Alper Üngör
CORR
2010
Springer
82views Education» more  CORR 2010»
13 years 7 months ago
Removing Local Extrema from Imprecise Terrains
In this paper, we study imprecise terrains, that is, triangulated terrains with a vertical error interval in the vertices. We study the problem of removing as many local extrema (...
Chris Gray, Frank Kammer, Maarten Löffler, Ro...
IROS
2007
IEEE
148views Robotics» more  IROS 2007»
14 years 1 months ago
Kinematic analysis and control of an omnidirectional mobile robot in rough terrain
—An omnidirectional mobile robot is able, kinematically, to move in any direction regardless of current pose. To date, nearly all designs and analyses of omnidirectional robots h...
Martin Udengaard, Karl Iagnemma
VISUALIZATION
2003
IEEE
14 years 20 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...