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ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
ICPR
2002
IEEE
14 years 8 months ago
Improving Texture Pattern Recognition by Integration of Multiple Texture Feature Extraction Methods
This paper proposes a pixel-based texture classifier that integrates multiple texture feature extraction methods in order to identify the regions of an input image that belong to ...
Miguel Angel García, Domènec Puig
ISMAR
2005
IEEE
14 years 1 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
ICRA
2010
IEEE
220views Robotics» more  ICRA 2010»
13 years 5 months ago
General object tracking with a component-based target descriptor
In this paper, we present a component-based visual object tracker for mobile platforms. The core of the technique is a component-based descriptor that captures the structure and ap...
Simone Frintrop
IJCV
2007
157views more  IJCV 2007»
13 years 7 months ago
Recovering Surface Layout from an Image
Humans have an amazing ability to instantly grasp the overall 3D structure of a scene – ground orientation, relative positions of major landmarks, etc – even from a single ima...
Derek Hoiem, Alexei A. Efros, Martial Hebert