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I3D
2010
ACM
14 years 6 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
GRAPHICSINTERFACE
2001
13 years 10 months ago
The Rayset and Its Applications
In this paper, a novel concept, rayset, is proposed. A new image based representation, object centered concentric mosaics (OCCM), is derived based on this concept. The rayset is a...
Minglun Gong, Yee-Hong Yang
VISUALIZATION
1999
IEEE
14 years 1 months ago
Mixing Translucent Polygons with Volumes
Wepresent an algorithm which renders opaque andor translucent polygons embedded within volumetric data Theprocessing occurs such thai all objects are composited in the correct ord...
Kevin Kreeger, Arie E. Kaufman
CGF
2004
86views more  CGF 2004»
13 years 8 months ago
Visualizing Objects with Mirrors
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...
PR
2008
119views more  PR 2008»
13 years 9 months ago
Binary-image comparison with local-dissimilarity quantification
In this paper, we present a method for binary image comparison. For binary images, intensity information is poor and shape extraction is often difficult. Therefore binary images h...
Etienne Baudrier, Frédéric Nicolier,...