This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
In this paper, a novel concept, rayset, is proposed. A new image based representation, object centered concentric mosaics (OCCM), is derived based on this concept. The rayset is a...
Wepresent an algorithm which renders opaque andor translucent polygons embedded within volumetric data Theprocessing occurs such thai all objects are composited in the correct ord...
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...
In this paper, we present a method for binary image comparison. For binary images, intensity information is poor and shape extraction is often difficult. Therefore binary images h...