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3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
14 years 1 months ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
INTETAIN
2005
Springer
14 years 2 months ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
HCI
2009
13 years 6 months ago
A Tangible Mixed Reality Interface for the AMI Automated Meeting Assistant
In this paper we describe our approach to support ongoing meetings with an automated meeting assistant. We propose an alternative user interface for the AMIDA Content Linking Devic...
Jochen Ehnes
AIS
2006
Springer
13 years 8 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 7 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...