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VRST
2005
ACM
14 years 3 months ago
Rapid part-based 3D modeling
An intuitive and easy-to-use 3D modeling system has become more crucial with the rapid growth of computer graphics in our daily lives. Image-based modeling (IBM) has been a popula...
Ismail Oner Sebe, Suya You, Ulrich Neumann
FDG
2009
ACM
14 years 4 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
NETCOOP
2007
Springer
14 years 4 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
NETGAMES
2006
ACM
14 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
DIGRA
2003
Springer
14 years 3 months ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...