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EGH
2004
Springer
14 years 22 days ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
DL
1998
Springer
111views Digital Library» more  DL 1998»
13 years 11 months ago
SONIA: A Service for Organizing Networked Information Autonomously
The recent explosion of on-line information in Digital Libraries and on the World Wide Web has given rise to a number of query-based search engines and manually constructed topica...
Mehran Sahami, Salim Yusufali, Michelle Q. Wang Ba...
CAD
2010
Springer
13 years 7 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
TEI
2012
ACM
331views Hardware» more  TEI 2012»
12 years 2 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
BMCBI
2007
140views more  BMCBI 2007»
13 years 7 months ago
From genes to functional classes in the study of biological systems
Background: With the popularisation of high-throughput techniques, the need for procedures that help in the biological interpretation of results has increased enormously. Recently...
Fátima Al-Shahrour, Leonardo Arbiza, Hern&a...