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WWW
2008
ACM
14 years 9 months ago
Learning to classify short and sparse text & web with hidden topics from large-scale data collections
This paper presents a general framework for building classifiers that deal with short and sparse text & Web segments by making the most of hidden topics discovered from larges...
Xuan Hieu Phan, Minh Le Nguyen, Susumu Horiguchi
DOCENG
2007
ACM
14 years 21 days ago
A document engineering environment for clinical guidelines
In this paper, we present a document engineering environment for Clinical Guidelines (G-DEE), which are standardized medical documents developed to improve the quality of medical ...
Gersende Georg, Marie-Christine Jaulent
CHI
2007
ACM
14 years 9 months ago
Work-centered design: a case study of a mixed-initiative scheduler
We present the case study of a complex, mixed-initiative scheduling system to illustrate Work-Centered Design (WCD), a new approach for the design of information systems. WCD is b...
Keith A. Butler, Jiajie Zhang, Chris Esposito, Ali...
CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2011
ACM
13 years 11 days ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane