This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Photo-realistic computergraphics is an area of research which tries to develop algorithms and methods to render images of arti cial models or worlds as realistically as possible, b...
The visual representation of complex data has always been a major motivation for computer graphics. However, there have always been computer graphics scenes which were too complex...