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» An Application Server to Support Online Evolution
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NETGAMES
2006
ACM
14 years 21 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ICDCS
2012
IEEE
11 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
VLDB
1999
ACM
96views Database» more  VLDB 1999»
13 years 11 months ago
A Scalable and Highly Available Networked Database Architecture
The explosive growth of the Internet and information devices has driven database systems to be more scaleable, available, and able to support online, mobile, and disconnected clie...
Roger Bamford, Rafiul Ahad, Angelo Pruscino
NETGAMES
2006
ACM
14 years 21 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
VLDB
2005
ACM
90views Database» more  VLDB 2005»
14 years 6 days ago
Getting Priorities Straight: Improving Linux Support for Database I/O
The Linux 2.6 kernel supports asynchronous I/O as a result of propositions from the database industry. This is a positive evolution but is it a panacea? In the context of the Badg...
Christoffer Hall, Philippe Bonnet