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IUI
2004
ACM
15 years 10 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
VRST
2006
ACM
15 years 10 months ago
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Virtual environments (VEs) very often contain buildings that have to be navigated by users. In the literature, several navigation aids based on maps have been proposed for VEs, bu...
Luca Chittaro, Subramanian Venkataraman
VLDB
2001
ACM
119views Database» more  VLDB 2001»
15 years 9 months ago
A Prototype Content-Based Retrieval System that Uses Virtual Images to Save Space
Previous research has demonstrated that space can be saved in a MultiMedia DataBase Management System (MMDBMS) by storing some of the data items virtually, meaning they are stored...
Leonard Brown, Le Gruenwald
CGI
1999
IEEE
15 years 8 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg