In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Virtual environments (VEs) very often contain buildings that have to be navigated by users. In the literature, several navigation aids based on maps have been proposed for VEs, bu...
Previous research has demonstrated that space can be saved in a MultiMedia DataBase Management System (MMDBMS) by storing some of the data items virtually, meaning they are stored...
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...