Abstract In this paper we investigate the composition of cheap network storage resources to meet specific availability and capacity requirements. We show that the problem of find...
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
We consider the design of strategyproof cost-sharing mechanisms. We give two simple, but extremely versatile, black-box reductions, that in combination reduce the cost-sharing mec...
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
In recent years we have witnessed a great interest in large distributed computing platforms, also known as clouds. While these systems offer enormous computing power, they are howe...