We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
This paper presents the design and implementation of a Sliding Memory Plane (SliM) Array Processor, a mesh-connected SIMD architecture. To build the array processor, we developed ...
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
In System on Chip (SoC) design, growing design complexity has esigners to start designs at higher abstraction levels. This paper proposes an SoC design methodology that makes full...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...