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» An Architecture for Compressive Imaging
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SIGGRAPH
1998
ACM
13 years 12 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
IPPS
1996
IEEE
13 years 12 months ago
Implementation of a SliM Array Processor
This paper presents the design and implementation of a Sliding Memory Plane (SliM) Array Processor, a mesh-connected SIMD architecture. To build the array processor, we developed ...
Hyun M. Chang, Myung Hoon Sunwoo, Tai-Hoon Cho
SIGGRAPH
1994
ACM
13 years 11 months ago
Computer-generated pen-and-ink illustration
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
Georges Winkenbach, David Salesin
DAC
2004
ACM
13 years 11 months ago
An SoC design methodology using FPGAs and embedded microprocessors
In System on Chip (SoC) design, growing design complexity has esigners to start designs at higher abstraction levels. This paper proposes an SoC design methodology that makes full...
Nobuyuki Ohba, Kohji Takano
SIGGRAPH
1997
ACM
13 years 11 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...