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» An Architecture for Distributed Simulation Games
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137
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MICRO
1997
IEEE
105views Hardware» more  MICRO 1997»
15 years 7 months ago
The Multicluster Architecture: Reducing Cycle Time Through Partitioning
The multicluster architecture that we introduce offers a decentralized, dynamically-scheduled architecture, in which the register files, dispatch queue, and functional units of t...
Keith I. Farkas, Paul Chow, Norman P. Jouppi, Zvon...
160
Voted
VIS
2006
IEEE
214views Visualization» more  VIS 2006»
16 years 4 months ago
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
The Network for Computational Nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online...
Wei Qiao, Michael McLennan, Rick Kennell, David...
133
Voted
SIMUTOOLS
2008
15 years 5 months ago
Simulating SMEPP middleware
Embedded Peer-to-Peer Systems (EP2P) represent a new challenge in the development of software for distributed systems. The main objective of the SMEPP (Secure Middleware for Embed...
Javier Barbarán, Carlos Bonilla, Jose &Aacu...
127
Voted
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 7 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
131
Voted
SBACPAD
2005
IEEE
176views Hardware» more  SBACPAD 2005»
15 years 9 months ago
Analyzing and Improving Clustering Based Sampling for Microprocessor Simulation
The time required to simulate a complete benchmark program using the cycle-accurate model of a microprocessor can be prohibitively high. One of the proposed methodologies, represe...
Yue Luo, Ajay Joshi, Aashish Phansalkar, Lizy Kuri...