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» An Architecture for Distributed Simulation Games
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120
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ATAL
2003
Springer
15 years 9 months ago
Locating moving entities in indoor environments with teams of mobile robots
This article presents an implemented multi-robot system for playing the popular game of laser tag. The object of the game is to search for and tag opponents that can move freely a...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
150
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TCOM
2010
102views more  TCOM 2010»
15 years 2 months ago
A system performance approach to OSNR optimization in optical networks
Abstract—This paper studies a constrained optical signal-tonoise ratio (OSNR) optimization problem in optical networks from the perspective of system performance. A system optimi...
Yan Pan, Tansu Alpcan, Lacra Pavel
183
Voted
INFOCOM
2012
IEEE
13 years 6 months ago
Uplink soft frequency reuse for self-coexistence of cognitive radio networks operating in white-space spectrum
—Recent advances in cognitive radio (CR) technology have brought about a number of wireless standards that support opportunistic access to available white-space spectrum. Address...
Bo Gao, Jung-Min Park 0001, Yaling Yang
134
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CORR
2007
Springer
130views Education» more  CORR 2007»
15 years 3 months ago
An Autonomous Distributed Admission Control Scheme for IEEE 802.11 DCF
Admission control as a mechanism for providing QoS requires an accurate description of the requested flow as well as already admitted flows. Since 802.11 WLAN capacity is shared...
Preetam Patil, Varsha Apte
135
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P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 10 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni