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» An Architecture for Distributed Simulation Games
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PPOPP
2003
ACM
14 years 28 days ago
Optimizing data aggregation for cluster-based internet services
Large-scale cluster-based Internet services often host partitioned datasets to provide incremental scalability. The aggregation of results produced from multiple partitions is a f...
Lingkun Chu, Hong Tang, Tao Yang, Kai Shen
CF
2010
ACM
14 years 23 days ago
On-chip communication and synchronization mechanisms with cache-integrated network interfaces
Per-core local (scratchpad) memories allow direct inter-core communication, with latency and energy advantages over coherent cache-based communication, especially as CMP architect...
Stamatis G. Kavadias, Manolis Katevenis, Michail Z...
GPCE
2009
Springer
14 years 9 days ago
A generative programming approach to developing pervasive computing systems
Developing pervasive computing applications is a difficult task because it requires to deal with a wide range of issues: heterogeneous devices, entity distribution, entity coordi...
Damien Cassou, Benjamin Bertran, Nicolas Loriant, ...
PDP
2010
IEEE
14 years 10 hour ago
Energy-Efficient Hardware Prefetching for CMPs Using Heterogeneous Interconnects
In the last years high performance processor designs have evolved toward Chip-Multiprocessor (CMP) architectures that implement multiple processing cores on a single die. As the nu...
Antonio Flores, Juan L. Aragón, Manuel E. A...
EDCC
2006
Springer
13 years 11 months ago
SEU Mitigation Techniques for Microprocessor Control Logic
The importance of fault tolerance at the processor architecture level has been made increasingly important due to rapid advancements in the design and usage of high performance de...
T. S. Ganesh, Viswanathan Subramanian, Arun K. Som...