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» An Architecture for Distributed Simulation Games
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CONEXT
2009
ACM
13 years 8 months ago
MDCube: a high performance network structure for modular data center interconnection
Shipping-container-based data centers have been introduced as building blocks for constructing mega-data centers. However, it is a challenge on how to interconnect those container...
Haitao Wu, Guohan Lu, Dan Li, Chuanxiong Guo, Yong...
SIGCOMM
2012
ACM
11 years 10 months ago
Mirror mirror on the ceiling: flexible wireless links for data centers
Modern data centers are massive, and support a range of distributed applications across potentially hundreds of server racks. As their utilization and bandwidth needs continue to ...
Xia Zhou, Zengbin Zhang, Yibo Zhu, Yubo Li, Saipri...
HPCA
2005
IEEE
14 years 8 months ago
Improving Multiple-CMP Systems Using Token Coherence
Improvements in semiconductor technology now enable Chip Multiprocessors (CMPs). As many future computer systems will use one or more CMPs and support shared memory, such systems ...
Michael R. Marty, Jesse D. Bingham, Mark D. Hill, ...
MOBIHOC
2002
ACM
14 years 7 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp
CASES
2009
ACM
14 years 2 months ago
A buffer replacement algorithm exploiting multi-chip parallelism in solid state disks
Solid State Disks (SSDs) are superior to magnetic disks from a performance point of view due to the favorable features of NAND flash memory. Furthermore, thanks to improvement on...
Jinho Seol, Hyotaek Shim, Jaegeuk Kim, Seungryoul ...