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» An Architecture for Distributed Simulation Games
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113
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INFOCOM
2007
IEEE
15 years 10 months ago
Queuing Delays in Randomized Load Balanced Networks
—Valiant’s concept of Randomized Load Balancing (RLB), also promoted under the name ‘two-phase routing’, has previously been shown to provide a cost-effective way of implem...
Ravi Prasad, Peter J. Winzer, Sem C. Borst, Marina...
141
Voted
IPSN
2007
Springer
15 years 10 months ago
Beacon location service: a location service for point-to-point routing in wireless sensor networks
In this paper we present Beacon Location Service (BLS): a location service for beacon-based routing algorithms like Beacon Vector Routing (BVR) [8] and S4 [19] . The role of a loc...
Jorge Ortiz, Chris R. Baker, Daekyeong Moon, Rodri...
157
Voted
IEEEPACT
2006
IEEE
15 years 9 months ago
Communist, utilitarian, and capitalist cache policies on CMPs: caches as a shared resource
As chip multiprocessors (CMPs) become increasingly mainstream, architects have likewise become more interested in how best to share a cache hierarchy among multiple simultaneous t...
Lisa R. Hsu, Steven K. Reinhardt, Ravishankar R. I...
126
Voted
ANCS
2006
ACM
15 years 9 months ago
Localized asynchronous packet scheduling for buffered crossbar switches
Buffered crossbar switches are a special type of crossbar switches. In such a switch, besides normal input queues and output queues, a small buffer is associated with each crosspo...
Deng Pan, Yuanyuan Yang
119
Voted
ASPLOS
2006
ACM
15 years 9 months ago
Ultra low-cost defect protection for microprocessor pipelines
The sustained push toward smaller and smaller technology sizes has reached a point where device reliability has moved to the forefront of concerns for next-generation designs. Sil...
Smitha Shyam, Kypros Constantinides, Sujay Phadke,...