This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Engine production is a complex process that requires the manufacturing and assembly of a wide variety of components to create a varied product mix. Simulation plays a key role in ...
Simon J. E. Taylor, Leif Bohli, Xiaoguang Wang, St...
Multi-threaded commercial workloads implement many important internet services. Consequently, these workloads are increasingly used to evaluate the performance of uniprocessor and...
—In this paper we study the distributed multi-channel power allocation for spectrum sharing cognitive radio networks with QoS guarantee. We formulate this problem as a noncoopera...
NoC architectures can be adopted to support general communications among multiple IPs over multi-processor Systems on Chip (SoCs). In this work we illustrate the modeling and simu...