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» An Architecture for Distributed Simulation Games
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DAC
1999
ACM
13 years 12 months ago
Virtual Simulation of Distributed IP-based Designs
Marcello Dalpasso, Alessandro Bogliolo, Luca Benin...
WSC
2008
13 years 10 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
DSRT
2009
IEEE
13 years 10 months ago
An Approach for Parallel Interest Matching in Distributed Virtual Environments
—Interest management is essential for real-time large-scale distributed virtual environments (DVEs) which seeks to filter irrelevant messages on the network. Many existing inter...
Elvis S. Liu, Georgios K. Theodoropoulos
NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...