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» An Architecture for Distributed Simulation Games
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IEEEPACT
2003
IEEE
14 years 29 days ago
Picking Statistically Valid and Early Simulation Points
Modern architecture research relies heavily on detailed pipeline simulation. Simulating the full execution of an industry standard benchmark can take weeks to months to complete. ...
Erez Perelman, Greg Hamerly, Brad Calder
IPPS
2008
IEEE
14 years 2 months ago
Lattice Boltzmann simulation optimization on leading multicore platforms
We present an auto-tuning approach to optimize application performance on emerging multicore architectures. The methodology extends the idea of searchbased performance optimizatio...
Samuel Williams, Jonathan Carter, Leonid Oliker, J...
ISCAS
2007
IEEE
202views Hardware» more  ISCAS 2007»
14 years 2 months ago
A VLSI Architecture for a Fast Computation of the 2-D Discrete Wavelet Transform
In this paper, an efficient VLSI architecture for a fast computation of the 2-D discrete wavelet transform (DWT) is proposed. The architecture employing a three-stage cascade in p...
Chengjun Zhang, Chunyan Wang, M. Omair Ahmad
GCC
2004
Springer
14 years 1 months ago
Distributed Object Group Framework with Dynamic Reconfigurability of Distributed Services
Abstract. In this paper, we constructed the Distributed Object Group Framework(DOGF) which is a reconfigurable architecture supporting dynamically adaptation of distributed service...
Chang-Sun Shin, Young-Jee Chung, Su-Chong Joo
NOSSDAV
2005
Springer
14 years 1 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage