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NETGAMES
2006
ACM
14 years 3 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
PERCOM
2006
ACM
14 years 8 months ago
Avoiding privacy violations caused by context-sensitive services
The increasing availability of information about people's context makes it possible to deploy context-sensitive services, where access to resources provided or managed by a s...
Urs Hengartner, Peter Steenkiste
BMCBI
2007
195views more  BMCBI 2007»
13 years 9 months ago
NeuroTerrain - a client-server system for browsing 3D biomedical image data sets
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
Carl Gustafson, William J. Bug, Jonathan Nissanov
CCGRID
2008
IEEE
13 years 9 months ago
Fault Tolerance and Recovery of Scientific Workflows on Computational Grids
In this paper, we describe the design and implementation of two mechanisms for fault-tolerance and recovery for complex scientific workflows on computational grids. We present our ...
Gopi Kandaswamy, Anirban Mandal, Daniel A. Reed
ECTEL
2006
Springer
14 years 22 days ago
Peer-to-peer Face-to-face Collaboration
In this paper, we present a proof of concept application of a technique that is designed explicitly for face to face collaboration software architectures. The objective is to minim...
Delfina Malandrino, Ilaria Manno