This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
The increasing availability of information about people's context makes it possible to deploy context-sensitive services, where access to resources provided or managed by a s...
Background: Three dimensional biomedical image sets are becoming ubiquitous, along with the canonical atlases providing the necessary spatial context for analysis. To make full us...
In this paper, we describe the design and implementation of two mechanisms for fault-tolerance and recovery for complex scientific workflows on computational grids. We present our ...
In this paper, we present a proof of concept application of a technique that is designed explicitly for face to face collaboration software architectures. The objective is to minim...